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This is no problem for Premiere Pro because you can mix different types of media in the same sequence. Choose video and audio display settings. Overview Pearson Education, Inc. L Playlists cknowledgments istory Producing effective learning materials for such an advanced technology is a team effort. This powerful feature lets you make the tiniest adjustments to your audio. These are additional backup copies of your project file that are created automatically while you work.
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Note You may need to drag a heading divider to expand the width of a column before you can see its sort order indicator or all of the information available in the column. Click the Name column heading at the top of the Project panel. The items in the Project panel are displayed in alphabetical order or reverse alphabetical order each time you click the Name heading.
A direction indicator next to the heading shows the current sort order. Scroll to the right until you can see the Media Duration heading in the Project panel. Click the Media Duration heading. Premiere Pro now displays the clips in order of media duration. Notice the direction arrow on the Media Duration heading. Each time you click the heading, the direction arrow toggles between showing clips in order of increasing duration and or decreasing duration.
Drag the Media Duration heading to the left until you see a blue divider between the Frame Rate heading and the Name heading. When you release the mouse button, the Media Duration heading will be repositioned right next to the Name heading. Tip The Project panel configuration is saved with workspaces, so if you want to always have access to a particular setup, save it as part of a custom workspace.
At the top of the Project panel, you can type in the Search or Filter Bin Content field to display only clips with names or metadata matching the text you enter. This is a quick way to locate a clip if you remember its name or even part of its name. Note The name bin comes from film editing. Click in the Filter Bin Content box, and type jo. Premiere Pro displays only the clips with the letters jo in the name or in the metadata.
Click the X on the right of the Search field to clear your search. Type psd in the box. Premiere Pro displays only clips that have the letters psd in their name or metadata.
Using the Filter Bin Content box in this way, you can search for particular types of files. Do this now. Using advanced Find Premiere Pro also has an advanced Find option.
To learn about it, start by importing some more clips. Premiere Pro displays the Find dialog box, which has more advanced options for locating your clip.
You can perform two searches at once with the advanced Find dialog box. You can choose to display clips that match all search criteria or any search criteria. For example, depending on the setting you choose in the Match menu, you could do either of the following: Search for a clip with the words dog and boat in its name. Search for a clip with the word dog or boat in its name. To do this, make choices from the following menus: Column: Choose one of the columns in the Project panel.
When you click Find, Premiere Pro will search only within the column you choose. Operator: Choose from a set of common search parameters to determine whether the search will return a clip for which the column chosen in the first menu contains, matches exactly, begins with, or ends with whatever you search for.
Match: Choose All to find a clip with both your first and your second search text. Choose Any to find a clip with either your first or your second search text. Case Sensitive: Select this option to return only results that exactly match the uppercase and lowercase letters you enter. Find What: Type your search text here. You can add up to two sets of search text. Tip You can find clips in sequences too.
When you click Find, Premiere Pro highlights a clip that matches your search criteria. Click Find again, and Premiere Pro highlights the next clip that matches your search criteria. Click Done to exit the Find dialog box. Just as with folders on your hard drive, you can have multiple bins inside other bins, creating a folder structure as complex as your project requires.
Click the New Bin button at the bottom of the Project panel. Premiere Pro creates a new bin and automatically highlights the name, ready for you to rename it. You can also create a bin using the File menu. One of the quickest and easiest ways to create a new bin for clips you already have in your project is to drag and drop the clips onto the New Bin button at the bottom of the Project panel. Make sure the Project panel is active, but no existing bins are selected. Note It can be difficult to find a blank part of the Project panel to click when it is full of clips.
If your Project panel is set to List view, with the Name heading selected for sorting at the top of the panel, bins are displayed in alphabetical order among the clips.
Type the new name, and click away from the text to apply it. As you move clips into bins, use the disclosure triangles to hide their contents and tidy up the view. Note When you import a Photoshop file with multiple layers and choose to import it as a sequence, Premiere Pro automatically creates a bin for the layers and their sequence.
Drag the clip Under Basket. MOV into the City Views bin. Drag the sequence called First Sequence into the Sequences bin. Drag all the remaining clips into the Theft Unexpected bin.
You should now have a nicely organized Project panel, with each kind of clip in its own bin. You can also copy and paste clips to make extra copies if this helps you stay organized. Click the disclosure triangle for the Graphics bin to display the contents. Click the disclosure triangle for the Theft Unexpected bin to display the contents. Premiere Pro places a copy of the clip in the Theft Unexpected bin. Note Notice the clip Under Basket. MOV has a file extension all in caps.
This makes no difference for your operating system or for Premiere Pro. Note When you make copies of clips, you are not making copies of the media files they are linked to.
You can make as many copies as you like of a clip in your Premiere Pro project. Those copies will all link to the same original media file. Premiere Pro will open the folder in your storage drive that contains the media file.
This can be useful if you are working with media files stored on multiple hard drives or if you have renamed your clips in Premiere Pro. Changing bin views Although there is a distinction between the Project panel and the bins inside it, they have the same controls and viewing options. Bins have two views. You choose between them by clicking the List View button Icon View button or at the bottom left of the Project panel. List view: This view displays your clips and bins as a list, with a significant amount of metadata displayed.
You can scroll through the metadata and use it to sort clips by clicking column headers. Icon view: This view displays your clips and bins as thumbnails you can rearrange and use to preview clip contents. The Project panel has a zoom control, next to the List View and Icon View buttons, hich changes the size of the clip icons or thumbnails.
Click the Icon View button on the Theft Unexpected bin to display thumbnails for the clips. Try adjusting the zoom control. Premiere Pro can display large thumbnails to make browsing and selecting your clips easier. You can also apply various kinds of sorting to clip thumbnails in Icon view by clicking the Sort Icons menu w. Switch to List view. Try adjusting the Zoom control for the bin. Open the panel menu and choose Thumbnails.
Premiere Pro now displays thumbnails in List view, as well as in Icon view. Try adjusting the Zoom control. The clip thumbnails show the first frame of the media. In some clips, the first frame will not be particularly useful. Look at the clip HS Suit, for example.
The thumbnail shows the clapperboard, but it would be useful to see the character. Note You can also change the font size in the Project panel or a bin by clicking the panel menu and choosing Font Size.
Note Selecting a clip by clicking its thumbnail reveals a small timeline control under it. Drag on this timeline to view the contents of the clip. You can keep as many bins open as you like and place them anywhere in the interface to help you stay organized. Switch to Icon view.
In this view, you can hover the pointer over clip thumbnails to preview clips. Hover your pointer over the HS Suit clip. Move the mouse until you find a frame that better represents the shot.
While the frame you have chosen is displayed, press the I key. The I key is the keyboard shortcut for Mark In, a command that sets the beginning of a selection when choosing part of a clip that you intend to add to a sequence. The same selection also sets the poster frame for a clip in a bin. Premiere Pro shows your newly selected frame as the thumbnail for this clip. Choose Thumbnails from the panel menu to turn off thumbnails in List view.
Creating Search bins When using the Search field to display specific clips, you have the option to create a special kind of virtual bin, called a Search bin. Search bins appear in the Project panel automatically. They display the results of a search performed when using the Search field. You can rename search bins and place them in other bins. Assigning labels Every item in the Project panel has a label color.
In List view, the Label column shows the label color for every clip. When you add clips to a sequence, they are displayed in the Timeline panel with this label color. When you add a clip to a sequence, Premiere Pro creates a new instance, or copy, of that clip. Changing the available label colors You can assign up to 16 colors as labels to items in your project.
There are seven types of items that label colors can be assigned to automatically based on the item type video, audio, still, etc. You can click the color swatch to change the color, and you can click the name to rename it. You can use the Label Defaults options to choose different default labels for each kind of item in your project. Changing names Because clips in your project are separate from the media files they link to, you can rename items in Premiere Pro and the names of your original media files on the hard drive are left untouched.
This makes it safe to rename clips—and it can be helpful when organizing a complex project. This button appears whenever you are viewing the contents of a bin by opening it. Click to navigate up to the Project panel.
You now have two instances of the same Project panel in the same panel group. Open the Graphics bin. Tip To rename an item in the Project panel, you can also click the item name, wait a moment, and click again, or you can select the item and press Enter. The original media file is displayed in its current location.
Notice that the original filename has not changed. Note When you change the name of a clip in Premiere Pro, the new name is stored in the project file. Two Premiere Pro project files can have different names representing the same clip. In fact, so could two copies of a clip in the same project—even in the same bin! Customizing bins When set to List view, the Project panel displays a number of columns of information about each clip heading. You can easily add or remove columns. Depending on the clips you have and the types of metadata you are working with, you might want to display or hide some columns.
Open the panel menu, and choose Metadata Display. The Metadata Display panel allows you to choose any kind of metadata to display in the List view of the Project panel and any bins. All you have to do is select the check box for the kind of information you would like to be included. Click the disclosure triangle for Premiere Pro Project Metadata to show those options. Select the Media Type option. Media Type is now added as a heading for the Theft Unexpected bin only. You can apply the change to every bin in one step by using the panel menu in the Project panel to access the Metadata Display settings, rather than in an individual bin.
How Metadata display settings are stored Metadata display settings for individual bins are saved in the project file, while Metadata display settings for the Project panel are saved with the workspace.
Any bins without modified Metadata display settings will inherit the settings from the Project panel. Note Several useful bin columns are displayed by default, including the Good check box. Select this box for clips you prefer, and then click the column heading to sort selected shots from unwanted content. Some columns provide information only, while others can be edited directly in the bin. The Scene column, for example, allows you to add a scene number for each clip, while the Media Type column gives information about the original media and cannot be edited directly.
This way, you can use the keyboard to quickly enter information about several clips, jumping from one box to the next without using your mouse. This way, you can leave the mouse and switch to a faster keyboard workflow for metadata entry it also leaves a hand free to hold a cup of coffee….
Having multiple bins open at once Every bin panel behaves in the same way, with the same options, buttons, and settings. The settings shown here are a good match. Premiere Pro has multiple ways to perform common tasks, such as playing video clips.
Continue working in the Theft Unexpected bin. Hover your pointer move the pointer without clicking across any of the images in the bin. This is called hover scrubbing. Premiere Pro displays the contents of the clip as you move your pointer. The left edge of the thumbnail represents the beginning of the clip, and the right edge represents the end.
In this way, the width of the thumbnail represents the whole clip. Hover scrubbing is now turned off, and a mini navigator appears at the bottom of the thumbnail. Try dragging through the clip using the playhead.
When a clip is selected, you can use the J, K, and L keys on your keyboard to perform playback, just as you can in the Media Browser. J: Play backward 2. K: Pause 3. Select a clip, and use the J, K, and L keys to play the video in the thumbnail. These allow you to perform editing tasks without a mouse or trackpad. To see these controls on a nontouchscreen computer, click the panel menu and choose Thumbnail Controls For All Pointing Devices. Open the Source Monitor panel menu to browse your recent clips.
T Tip Notice that you have the option to close a single clip or close all clips, clearing the menu and the monitor. Some editors like to clear the menu and then open several clips that are part of a scene by selecting them in the bin and dragging them into the Source Monitor together.
You can then use the Recent Items menu to browse only the clips from that selection. Open the Zoom Level menu at the bottom left of the Source Monitor. By default, this is set to Fit, which means Premiere Pro will display the whole frame, regardless of the original size.
Your clips will often be higher resolution than the monitors. Choose Fit from the Zoom Level menu. Drag it along the bottom of the panel to view different parts of the clip.
You can also click wherever you want the playhead to go, and it will jump to that spot. Drag one end of this scroll bar to zoom in on the Time Ruler. This will make it easier to navigate longer clips. Click it again to stop playback. You can also use the spacebar to play and stop playback.
You can also use the Left Arrow and Right Arrow keys on your keyboard. Try using the J, K, and L keys to play your clip. Note Selection is important when using keyboard shortcuts and menus. Clips will play with the correct timing so 10 seconds of video will still take 10 seconds , but some frames may not be displayed.
To work with a wide variety of computer hardware configurations, from powerful desktop workstations to lightweight portable laptops, Premiere Pro can lower the playback resolution to make playback smoother.
You can switch the playback resolution as often as you like, using the Select Playback Resolution menu on the Source Monitor and Program Monitor panels. Some lower resolutions are available only when working with particular media types. For other media types, the work of converting the image to lower resolution might be more than the work saved by not playing full resolution because not all codecs can be played back at a lower resolution efficiently.
Tip If you are working with a particularly powerful computer, you may want to turn on High Quality Playback, in the monitor Settings menu, which maximizes preview playback quality, particularly for compressed media like H. For example, is 0 hours, 15 minutes, 10 seconds, and 1 frame. Clip timecode will rarely begin at , so you should not count on this number to assess the duration of a clip.
At the bottom right of the Source Monitor, a timecode display shows the duration of your clip. When you do, that duration shown will change accordingly. In and Out marks are simple to use: Click the Mark In button the part of a clip you want, and click the Mark Out button to set the beginning of to set the end of the part of a clip you want.
Open the Settings menu at the bottom of the Source Monitor and choose Safe Margins to display useful white outlines over the image. Keep titles and graphics inside this box so that even on a badly adjusted display, your audience will be able to read the words.
Premiere Pro also has advanced overlay options that can be configured to display useful information in the Source Monitor and Program Monitor. To enable or disable overlays, open the monitor Settings menu and choose Overlays. Do so now so you can see the image clearly. The Source Monitor and Program Monitor have similar options. You can view an audio waveform, which shows amplitude over time useful if you are searching for a particular sound or the start of a word , and if your video has fields, you can choose which fields are shown.
You can also switch between viewing the clip audio waveform and the video by clicking Drag Video Only or Drag Audio Only. You can add, move, or remove buttons at the bottom of the Source Monitor and Program Monitor. Note that any customizations you make to the buttons on one of the monitor panels are applied only to that panel. Click the Button Editor at the bottom right of the Source Monitor. The complete set of available buttons appears on a floating panel. Drag the Loop Playback button from the floating panel to a spot to the right of the Play button on the Source Monitor the other buttons will automatically make space for it , and click OK to close the Button Editor.
Click the Loop Playback button you added to enable it. Click the Play button to play the clip. Play the video using the spacebar or the Play button on the Source Monitor.
With Loop turned on, Premiere Pro continuously repeats playback of a clip or sequence. If there are In and Out marks set, playback loops between them.
This is a great way to review a section of a clip. This metadata is normally added correctly when the media is created by the camera, for example , but occasionally it might be wrong.
All clips you have selected are affected by changes you make to interpretation. Choosing audio channels Premiere Pro has advanced audio management features. You can create complex sound mixes and selectively target output audio channels with original clip audio.
You can work with mono, stereo, 5. In this case, the default settings are most likely what you need. These are the same audio channels that would be used for regular stereo audio, but they now contain completely separate sound. Your camera adds metadata to the audio to tell Premiere Pro whether the sound is meant to be mono separate audio channels or stereo channel 1 audio and channel 2 audio combined to produce the complete stereo mix.
What is an audio channel? Think of a channel as a single signal—something you could hear with one ear. Because we have two ears, we are able to hear in stereo—sensing where a sound comes from by comparing differences in the way the sound arrives at each ear.
To capture stereo the sound two ears can detect , you need two signals, so two channels are recorded. For output, one channel will play through one speaker or headphone ear. To play audio with different volume levels on multiple speakers for surround sound, for example , you need multiple playback channels. The Use File option means Premiere Pro will use the settings applied to the clip when it was created.
You can override that option for each media type using the appropriate menu. Now look at the channel matrix below those options. The Left and Right audio channels of the source clip described as Media Source Channel are both assigned to a single clip described as Clip 1.
When you add this clip to a sequence, it will appear as one video clip and one audio clip, with both audio channels in the same audio clip. Open the Preset menu, and choose Mono. Premiere Pro switches the Clip Channel Format menu to Mono, so the Left and Right source channels are now linked to two separate clips.
Tip Be sure to use the Preset menu and not the Clip Channel Format menu to correctly change this setting. This means that when you add the clip to a sequence, each audio channel will go on a separate track, as separate clips, allowing you to work on them independently. A few tips on audio clip channel interpretation Here are some things to keep in mind when working with audio clip channel interpretation: In the Modify Clip dialog box, every available audio channel will be listed.
You can override the original file audio channel interpretation mono, stereo, etc. This will mean a different type of audio track may be needed when the clip is added to a sequence.
The list of clips on the left which may be as short as one clip shows how many audio clips will be added to a sequence when edited in.
Use the check boxes to choose which source audio channels are included in each sequence audio clip. This means you can easily combine multiple source audio channels into a single sequence clip or separate them into different clips in any way that works for your project.
The most important factor when merging video and audio files in this way is synchronization. You will either manually define a sync point—like a clapperboard mark—or allow Premiere Pro to sync your clips automatically based on their original timecode information or by matching up their audio. The keyboard shortcut to add a marker is M.
Under Synchronize Point, choose your sync method, and click OK. Interpreting video footage For Premiere Pro to play a clip correctly, it needs to know the frame rate for the video, the pixel aspect ratio the shape of the pixels , and, if your clip is interlaced, the order in which to display the fields. The option to modify audio channels is unavailable because this clip has no audio. Right now, the clip is set to use the pixel aspect ratio setting from the file: Anamorphic This means the pixels are twice as wide as they are tall.
Take a look at the clip in the Source monitor. The clip looks almost square! Try another aspect ratio. Then click OK.
From now on, Premiere Pro will interpret the clip as having pixels that are 1. All audio tracks are played at the same time, creating a complete audio mix. To create a mix, simply position your audio clips on different tracks, lined up in time. Narration, sound bites, sound effects, and music can be organized by putting them on different tracks.
You can also rename tracks, making it easier to find your way around more complex sequences. Premiere Pro lets you specify how many video and audio tracks will be included when the sequence is created. For now, choose Stereo. An audio track can be one of several types. Each track type is designed for specific types f audio. When you choose a particular track type, Premiere Pro gives you the right controls to make adjustments to the sound, based on the number of audio channels in the track.
For example, stereo clips need different controls than 5. The types of audio tracks are as follows: Standard: These tracks are for both mono and stereo audio clips. Adaptive: Adaptive tracks are for mono, stereo, or multichannel audio and give you precise control over the output routing for each audio channel. For example, you could decide the track audio channel 3 should be output to your mix in channel 5.
This workflow is used for multilingual broadcast TV, where precise control of audio channels is used at transmission. Mono: This track type will accept only mono audio clips. When you add a clip to a sequence that has both video and audio, Premiere Pro makes sure the audio channels go to the right kind of track. L E o R video Premiere Pro offers exceptional support for video and video.
Both are often described as VR video, or immersive video, where multiple cameras, or a very wide lens, are used to capture a video image that can be viewed with a VR headset to create an immersive experience. On the VR Video tab in the New Sequence dialog box, you can specify the angle of view captured so Premiere Pro can accurately display the image. VR video is beyond the scope of this book, but it is well worth exploring when you have mastered the basics of video editing. What is the purpose of the Settings tab in the New Sequence dialog box?
How should you choose a sequence preset? What is timecode? How do you create a custom sequence preset? The Settings tab is used to customize an existing preset or to create a new custom preset. Premiere Pro makes this easy by describing the presets in terms of camera systems. Timecode is the universal system for measuring time in hours, minutes, seconds, and frames. The number of frames per second varies depending on the recording format. To create a sequence, you need to import media files into your project.
This might include video footage, animation files, narration, music, atmospheric sound, graphics, or photos. Everything you include in a sequence must be imported before it can be used.
Any item included in a sequence will always also be included in the Project panel. Whichever way you approach editing sequences, importing clips to the Project panel and organizing them is the first step. Continue to work with your project file from the previous lesson, or open it from your hard drive. The pointer is called a clip, and you can think of a clip as a special kind of alias macOS or shortcut Windows.
A copy of the clip is added to the sequence with instructions to play only the part you selected. This changes the apparent duration in the sequence, even though the full original duration in the media file is unchanged.
Also, if you add an effect to a clip to brighten the image, the effect is applied to the clip, not the media file it links to. Media can be imported in two principal ways. Using the Media Browser. Being able to see this metadata which contains important information, such as clip duration, recording date, and file type W makes it easier to select the correct clip in a long list. Tip If you want to import assets used in another Premiere Pro project, you can browse inside that project in the Media Browser panel.
You can select and import clips and sequences to your current Project panel. Like any other panel, you can position the Media Browser in another panel group by dragging its panel name sometimes referred to as the panel tab.
You can also undock it to make it a floating panel by clicking the menu next to the panel name and choosing Undock Panel. The contents of your storage are displayed as navigation folders on the left, with buttons to navigate forward and backward at the top. You can use arrow keys to select items. There are several benefits to using the Media Browser: Note You can open multiple project files at the same time. This makes it easy to copy clips from one project to another.
If you do, remember you are copying the clip and not the media it links to. Viewing and customizing the kinds of metadata to display. Correctly displaying media that has spanned clips across multiple camera media cards.
Premiere Pro will automatically import the files as a single clip even if a longer video file filled a storage card and continued onto a second.
You can switch between the two whenever you like. Premiere Pro can automate creating proxy files during import.
This dialog box contains the original project setup options you saw when creating the project. You can change any setting at any time. By default, all the Ingest options are deselected. Whichever ingest option you choose, the actions will be performed regardless of the way you import media files from now on.
Files you have already imported are not affected. Enable Ingest by selecting it, and open the first menu to see these options: 1. Copy: When you import media files, Premiere Pro will copy the original files to a location you choose from the Primary Destination menu below. This is a valuable option if you are importing media files directly from your camera storage, since media files must be available to Premiere Pro when your cards are not connected to the computer.
Transcode: When you import media files, Premiere Pro will convert the files to a new format and codec based on the preset you choose and will place the new files in a destination location you choose. Create Proxies: When you import media files, Premiere Pro creates additional copies that are lower resolution, based on the preset you choose, and stores them in the location you choose from the Proxy Destination menu.
You would not want to use these files for your final delivery, but they open up the option of using a number of collaborative workflows as well as speeding up effect configuration. Copy and Create Proxies: When you import media files, Premiere Pro will copy the original files to a location you choose in the Primary Destination menu and create proxies that are stored in the Proxy Destination menu. Tip You can add a Toggle Proxies button to the Source Monitor or Program Monitor to quickly switch between viewing proxy or original media.
Choose Create Proxies, open the Preset menu, and try choosing a few options. Look at the Summary in the lower part of the dialog box that explains each option. When you have finished looking at the settings, click Cancel to exit without applying any of the options. This was just an introduction to the proxy media workflow. For more information about managing proxy files, linking proxy media, and creating new proxy file presets, see the Adobe Premiere Pro Help.
Note To complete this lesson, you will import files from your computer. Be sure you have copied all the lesson files included with this book to your computer. For best results, follow these guidelines no need to follow along for now : Create a new media folder for each project. Copy camera media to your editing storage with the existing folder structure intact. Be sure to transfer the complete data folder directly from the root directory of the card.
For best results, consider using the transfer application that is often included by the camera manufacturer to move your video files, or explore Adobe Prelude CC, which can automate much of this process. Check that all media files have been copied and that the original card and the copied folder sizes match. Clearly name the copied folder of the media with the camera information, including card number and the date of the shoot.
Create a second copy of the media on a physically separate, second drive in case of hardware failure. Really do actually create that second copy of your media on a physically separate drive! Importing from Adobe Prelude Adobe Prelude is designed to allow producers or assistants to quickly and efficiently ingest, log, and transcode media convert format and codec for tapeless workflows.
Launch Adobe Prelude. Open the project you want to transfer, and select one or more items in the Project panel. Adobe Prelude has a similar appearance to Premiere Pro but with simplified controls.
Select the Project check box. Enter a name in the Name field. In the Type menu, choose Premiere Pro. Click OK. The Choose Folder dialog box opens. Navigate to a destination for the new project, and click Choose. A new Premiere Pro project is created. You can open the Premiere Pro project file directly, or you can import it into an existing project. This is no problem for Premiere Pro because you can mix different types of media in the same sequence.
Also, the Media Browser can display almost any media file type. AVCHD cameras. Apple ProRes. Image sequences, including DPX. Blackmagic CinemaDNG. Phantom Cine camera. It has Forward and Back buttons to go through your recent navigation. It also has a list of shortcuts on the side. Finding materials is easy. Note When importing media, be sure to copy the files to your local storage, or use the project ingest options to create copies before removing your memory cards or external drives.
Note When you open a project created on another computer, you may see a message warning you about a missing renderer. Continue working with your My Lesson Click the Media Browser panel name to bring it to the front of the panel group it should be docked with the Project panel by default. Tip Some keyboard layouts make it difficult to find the right key. The Media Browser panel should now fill the screen.
You may need to adjust the width of columns to make it easier to see items. Click the Thumbnail View button at the bottom left of the Media Browser panel, and drag the resize slider next to it to enlarge the thumbnails of the clips. You can use any size you like. Note The Media Browser filters out nonmedia and unsupported files, making it easier to browse for video or audio assets.
You can hover your pointer over any unselected clip thumbnail, without clicking, to see a preview of the clip contents.
Click any clip once to select it. You can now preview the clip using keyboard shortcuts. When a clip is selected while in thumbnail view, a small preview timeline appears under the clip.
Press the L key to play a clip. To stop playback, press the K key. To play backward, press the J key. Experiment with playing back other clips.
You should be able to hear the clip audio during playback. You can press the J or L key multiple times to increase the playback rate for fast previews. Use the K key or the spacebar to pause playback. Having completed the process of importing, the Project panel opens automatically and displays the clips you just imported. Like the Media Browser panel, clips in the Project panel can be viewed as icons or as a list, with information about each clip displayed.
Switch between these two viewing modes by clicking the List View button or Icon View button , at the bottom left of the Project panel. Making the most of the Media Browser The Media Browser has a number of features that make it easy to navigate your storage.
The Forward and Back buttons work like those in a web browser, allowing you to navigate to locations you have viewed previously. If you expect to import files from a location often, you can add the folder to a list of favorites at the top of the navigation panel. You can limit the types of files displayed to make it easier to browse large folders by opening the File Types Displayed menu.
You can open multiple Media Browser panels and access the contents of several different folders at once. By default, limited information about clips is displayed in the list view.
To display more information, you can add multiple columns of metadata by clicking the panel menu and choosing Edit Columns. In the Edit Columns dialog box, select each type of metadata you would like to display. People expect graphics to both convey information and add to the visual style of a final edit. Premiere Pro can import just about any image and graphic file type.
Anyone who works with print graphics or performs photo retouching has probably used Adobe Photoshop. Importing single-layer image files Most graphics and photos you will work with will have a single layer—one flat grid of pixels that you can work with as a simple media file. Select the Project panel. When the Project panel is in icon view, it displays the contents of graphics as thumbnails. A good example is Dynamic Link.
This allows you to import After Effects compositions which are a little like Premiere Pro sequences into a Premiere Pro project in a way that creates a live connection between the two applications.
Once added in this way, the After Effects compositions will look and behave like any other clip in your Premiere Pro project. Importing layered Adobe Photoshop files Adobe Photoshop can create graphics with multiple layers. Layers are similar to tracks in a Premiere Pro sequence and allow for separation between visual elements. You can import Photoshop document layers into Premiere Pro individually to allow for isolation when making adjustments or animation. These are layers with layer visibility turned off in Photoshop but not deleted.
Premiere Pro honors the layer selection automatically on import. Merge All Layers: This merges all layers into one, importing the file into Premiere Pro as a single, flattened clip.
Merged Layers: This merges only the specific layers you select in this dialog box into a single, flattened clip. Individual Layers: This imports only the specific layers you select in this dialog box, with each layer becoming a separate clip in a bin in the Project panel. Sequence: This imports only the layers you select in this dialog box, each as a single clip. Premiere Pro then automatically creates a new sequence with its frame size based on the imported PSD dimensions containing each clip on a separate track matching the original stacking order.
Tip There are good reasons to import individual PSD layers with separate layer sizes. For example, some graphic designers create multiple images for editors to incorporate into video edits, with each image occupying a different layer in the PSD. If you choose Sequence or Individual Layers, you can choose one of the following from the Footage Dimensions menu: 1.
Document Size: This brings all the selected layers into Premiere Pro at the size of the original Photoshop document. Layer Size: This matches the frame size of the new Premiere Pro clips to the frame size of their individual layers in the original Photoshop file. Layers are also then centered in the frame, losing their original relative positioning. For this exercise, choose Sequence, and choose Document Size. Sequences have a unique icon in List view Icon view and displayed over their thumbnail in.
Note Remember, bins in the Project panel look and behave a lot like folders in your computer file system. Bins exist only inside the project file and are a great way to stay organized. Image tips for Adobe Photoshop files Here are a few tips for importing images from Adobe Photoshop: 1. Remember that when you import a layered Photoshop document as a sequence, the frame size in Premiere Pro will be the same as the pixel dimensions of the Photoshop document.
If you do plan to zoom or pan, create images so that the resulting zoomed or panned area of the image has a frame size at least as large as the frame size of the sequence.
Importing large image files uses more system memory and can slow down your system. As with any other media you import, changes made to the PSD file will update automatically in Premiere Pro when the file is saved. This means a designer can continue to work on an image you have already incorporated into a sequence. Look at the sequence in the timeline. The contents of the sequence are displayed in the Program Monitor. Try clicking the Toggle Track Output button at the left of the timeline for each track to reveal and hide the content on each layer.
Bins have the same options as the Project panel, and opening multiple bins to browse their contents is a common way to navigate the available media in a project.
Vector graphics are mathematical descriptions of shapes rather than drawn pixels. This means you can scale them to any size and they always look sharp. Vector graphics are typically used for technical illustrations, line art, or complex graphics.
A clip linked to the Illustrator file you imported will appear in the Project panel. Notice the black text in the logo disappears into the black background of the Source Monitor. If you have Illustrator installed on your computer, choosing Edit Original will open this graphic in Illustrator, ready to be edited. It always merges them into a single layer clip.
This conversion happens during import automatically, so be sure your graphics are configured to be large enough in Illustrator before importing them into Premiere Pro. Premiere Pro sets all empty areas of Illustrator files as transparent so that clips on lower tracks in your sequence will show through. You can select a whole folder. Try this now. Premiere Pro imports the folder and its contents, including two subfolders containing photos.
You can click the disclosure triangle next to any bin to toggle the display of its contents. If so, an information message will inform you that some files could not be imported. Importing VR video What is often referred to as VR video is really video that is best viewed using a VR headset as it captures an image in all degrees.
When wearing a VR headset to view this kind of video, you can turn your head to look in different directions. There is no special import process for video—you can use the regular Import option, or you can use the Media Browser panel and import as you would any other video. Premiere Pro expects prestitched equirectangular media, so you will have to use another application to prepare your media in this way prior to import. The excellent video workflows in Premiere Pro are beyond the scope of this book—check the online help for more information.
Adobe Stock offers millions of images and videos you can easily incorporate into your sequences via the Libraries panel. Note You may have noticed the word conform is used to describe both the way clip playback is adjusted to match sequence settings and the way certain formats are processed when imported to Premiere Pro. This is particularly true for highly compressed formats, and the process is called conforming.
If necessary, imported audio files are automatically conformed to a new CFA file conformed audio file. Most MPEG files are indexed, leading to an extra. The media cache improves preview playback performance by making it easier for your editing system to decode and play media.
You can customize the cache to further improve performance. A media cache database helps Premiere Pro manage these cache h iles, which are shared between multiple Creative Cloud applications.
Here are the options: To move the media cache files or the media cache database to a new location, click the appropriate Browse button, select the desired location, and click Choose macOS or Choose Folder Windows. In most cases, you should not move the media cache database during an editing project. Select Save. If you want to keep everything in one central folder, leave this option unselected. You should clean the media cache database on a regular basis to remove old conformed and indexed files that are no longer required.
To do so, click the Delete Unused button. Any connected drives will have their cache files removed. The Media Cache Management options allow you to configure a degree of automation in the management of caches files.
Click Cancel to close the Preferences dialog box without saving your changes. Tape vs. To bring footage from tape into a Premiere Pro project, you can capture it. Capture digital video from tape to your system storage before using it in a project. There are three basic approaches: You can capture your entire videotape as one long clip.
With some tape formats, you can use the scene detection feature in Premiere Pro to automatically create separate clips based on every time you pressed Record on your camera. These come in several form factors, including internal cards and breakout boxes that connect via FireWire, USB 3. This can be helpful because it will give you a sense of timing for your edits. Try recording a scratch audio track.
You may need to consult the documentation for your computer or sound card. Every audio track has a set of buttons and options on the far left.
This area is called the track header. Turn down your computer speakers, or use headphones to prevent feedback or echo. Increase the height of the A1 track. To increase the height of an audio track, drag down on the horizontal dividing line between two audio track headers, or hover the pointer over the track header, while holding Option macOS or Alt Windows , and scroll the mouse wheel.
In the Timeline panel, time moves from left to right, just as it does with any online video. At the top of the Timeline panel, where the time ruler is displayed, a playhead indicates the current frame displayed in the Program Monitor. You can click at any point in the time ruler and the playhead will move to show that frame. You can also drag on the time ruler itself to view the contents of the current sequence.
This is called scrubbing like scrubbing a floor. After a brief countdown, recording will begin. Say a few words, and press the spacebar to stop recording. A new audio clip is created and added to the Project panel and the current sequence. You may close it or leave it open for the next lesson. Where can media cache files be stored? How can you enable proxy media file creation when video is imported?
The Media Browser understands the complex folder structures for P2, XDCAM, and many other formats, and it shows you the clips in a visually friendly way. If you want layers as separate clips, choose Individual Layers and select the layers to import, or choose Sequence to import the selected layers and create a new sequence from them.
You can store media cache files in any specified location or automatically on the same drive as the original files when possible. The faster the storage for your cache, the better the playback performance. You can enable proxy media file creation in the Ingest settings. You can also enable proxy creation by selecting the box at the top of the Media Browser. Doing so can save you from spending hours hunting for things later. Alternatively, open the project file Lesson To begin, reset the workspace to the default.
In the Workspaces panel, click Editing. Then click the panel menu adjacent to the Editing option, and choose Reset To aved Layout. Rename the file to Lesson 04 Working.
Anything that appears in a sequence must also be in the Project panel. The menu has two types of setting you will choose between: Mercury Playback Engine GPU Acceleration: If you choose this rendering option, Premiere Pro will send many playback tasks to the graphics hardware on your computer, giving you lots of real-time effects and smooth playback of mixed formats in your sequences.
Performance can vary and some graphics hardware configurations allow multiple types of acceleration, so you may need to experiment to find the best option for your system. You may also see an option described as deprecated in the Renderer menu. This uses an approach to hardware acceleration that will work but is less efficient than the other options. You will almost certainly want to choose GPU acceleration and benefit from the additional performance if you can.
However, if you experience performance or stability issues using GPU acceleration, choose the Software Only option in this menu. You can change these options at any time— including in the middle of working on a project. Playback performance: Premiere Pro plays back video files with great efficiency, even when working with the types of video that are difficult to play back, such as H. The results are even better performance and responsiveness when working with sequences, and many special effects will play in real time, without dropping frames.
For more information about supported graphics cards, see helpx. Setting the video and audio display formats The next two areas of the General tab in the Project Settings dialog box allow you to choose how Premiere Pro should measure time for your video and audio clips. The correct choice for a given project largely depends on whether you are working with video or celluloid film as your source material.
The choices are as follows: Timecode: This is the default option. Timecode is a universal system for counting hours, minutes, seconds, and individual frames of video. The same system is used by cameras, professional video recorders, and nonlinear editing systems around the world. This system counts the number of feet plus the number of frames since the last foot. Frames: This option counts the number of frames of video.
This is sometimes used for animation projects. For now, leave Video Display Format set to Timecode. The Audio Display Format menu For audio files, time can be displayed as samples or milliseconds. Audio Samples: When digital audio is recorded, the sound level technically, air pressure level as captured by the microphone is sampled thousands of times a second.
In the case of most professional video cameras, this happens at least 48, times per second. When playing clips and sequences, you can choose to display time as hours, minutes, seconds, and frames, or as hours, minutes, seconds, and samples. Milliseconds: With this mode chosen, time can be displayed as hours, minutes, seconds, and thousandths of a second instead of samples.
By default, you can zoom the Timeline enough to view individual sequence clip segment frames. However, you can easily switch to showing the audio display format instead. This powerful feature lets you make the tiniest adjustments to your audio. About seconds and frames When a camera records video, it captures a series of still images of the action. When it captures enough images each second, the result looks like moving video during playback.
Each picture is called a frame, and the number of frames each second is usually called frames per second fps , or the recording or playback frame rate. It could be any number, including Most cameras allow you to choose between more than one frame rate and more than one frame size. However, there may be times you need to capture from videotape. The Capture Format menu under Capture in the Project Settings dialog box tells Premiere Pro what videotape format you are using when capturing video to your storage drive.
Capturing from third-party hardware If you have additional third-party hardware installed, you can connect your video deck for capture. Note The Mercury Playback Engine can share performance with video input and output hardware for playback, thanks to a feature called Adobe Mercury Transmit.
The software installer will usually discover Premiere Pro on your computer, automatically adding extra options to this menu and to others. Follow the directions provided with your third-party equipment to configure new Premiere Pro projects. For more information about the video-capture hardware and video formats supported by Premiere Pro, visit helpx. Ignore this setting for now because you will not be capturing from a tape deck in this lesson, and you can change the setting as needed later.
With this option selected, when you change name of a clip, or the color of the label assigned to a clip, all copies of the clip used anywhere in the project will update accordingly. If this option is not selected, only the copy you select will be changed. Both options can be useful, depending on your chosen workflow for a particular project. Leave this deselected for now, and click the Scratch Disks area to view the options. Setting up the scratch disks Whenever Premiere Pro captures records video from tape, renders special effects, saves backup copies of the project file, downloads content from Adobe Stock, or imports animated motion graphics templates, or whenever you record a voiceover, new files are created.
The various scratch disks are the locations where these files are stored. Though they are described as disks, they are actually folders. Some of the files that are stored will be temporary, and some will be new media created in Premiere Pro or imported.
Scratch disks can be stored on physically separate disks, as the name suggests, or in any subfolder on your storage.
Scratch disks can be located all in the same place or in separate locations, depending on your hardware and workflow requirements. There are generally two approaches to storage for video editing: Project-based setup: All associated media files are stored with the project file in the same folder. This is the default option for scratch disks and the simplest to manage. System-based setup: Media files associated with multiple projects are saved to one central location often high-speed network-based storage , and the project file is saved to another location.
This might include storing different kinds of media files in different locations. To change the location of the scratch disk for a particular type of data, choose a location from the menu next to the data type. The choices are: Documents: Stores the scratch disk in the Documents folder in your system user account.
Same As Project: Stores the scratch disk with the project file. This is the default option. This option is automatically chosen if you click Browse and choose a specific location for the scratch disk.
Below each Scratch Disk location menu, a file path shows the current setting and the disk space available at that location. Your scratch disks might be stored on local hard drives or on a network-based storage system; any storage location your computer has access to will work.
However, the speed and responsiveness of your scratch disks can have a big impact on both playback and rendering performance—choose fast storage if possible. Using a project-based setup By default, Premiere Pro keeps newly created media together with the associated project file this is the Same As Project option. Keeping everything together this way makes finding relevant files simple.
It also makes it easier to stay organized if you move media files into the same folder before you import them into the project. You can use subfolders to keep your project media, notes, scripts, and associated assets organized.
Using a system-based setup Some editors prefer to have all their media stored in a single location, for all projects. Others choose to store their capture folders and preview folders in a different location from their project.
This is a common choice in editing facilities where multiple editors share several editing systems, all connected to the same networkbased storage.
This is slower and more complex when your media files are distributed across multiple storage locations. Typical drive setup and network-based storage Although all file types can coexist on a single hard drive, a typical editing system will have two hard drives: Drive 1, dedicated to the operating system and programs, and Drive 2 often a faster drive , dedicated to media, including captured video and audio, video and audio preview files, still images, and exported media.
Some storage systems use local computer networks to share storage between multiple systems. If this is the case for you, check with your system administrators to make sure you have the right settings and then check the performance.
Setting up a Project Auto Save location In addition to choosing where new media files are created, you can set the location to store automatically saved project files. These are additional backup copies of your project file that are created automatically while you work.
Storage drives occasionally fail, and you may lose files stored on them without warning. If you use a synchronized file sharing service like Dropbox, OneDrive, or Google Drive, storing your auto-save files using that service will mean you always have access to all your automatically saved project files.
In addition to storing automatically saved project files in the location you choose, Premiere Pro can store a backup of your most recent project file in your Creative Cloud Files folder. This folder is created automatically when you install Adobe Creative Cloud, allowing you to access files in any location where Creative Cloud is installed and you are logged in.
Creative Cloud Libraries downloads You can also use the Creative Cloud Files folder to store media files that you can access from any system. Collaborators on a project can use the Creative Cloud Files folder to store and share standard assets like logos or graphic elements. Use the Libraries panel in Premiere Pro to access these files. When you add items to the current project in this way, Premiere Pro will create a copy of them in the scratch disk location you choose here. Motion Graphics template media Premiere Pro can import and display prebuilt animated Motion Graphics templates and titles that have been created with After Effects or Premiere Pro.
When you import a Motion Graphics template into the current project, a copy will be stored in the location you choose. For this project, leave all your scratch disks set to the default option: Same As Project. Choosing ingest settings Professional editors describe adding media to a project as importing or ingesting. The two words are often used interchangeably but actually have different meanings. When you import a media file into a Premiere Pro project, a clip is created in the project that is linked to the original file.
When you enable the ingest options, things are a little bit different. In the Ingest Settings area, you can enable the Ingest option and choose what to do with media files before they are imported. You can: Note There are several ways to import clips into a project.
Once ingest options are enabled, they are applied regardless of the import method you use. Existing clips that have already been imported into your project will not have ingest options applied automatically. Copy the media files to a new storage location. This option is useful if you want to be sure all your media is in one folder. This option is useful if you choose to standardize your media as part of a larger-scale workflow. Create Proxies of the media file.
This option converts them to lower-resolution files that are easier for a lower-powered computer to play and that take up less storage space. The original media is always available too, and you can switch between the full-quality and proxy-quality files whenever you like. Copy And Create Proxies to combine copying the original media files to a new location and creating proxies for them.
Now that you have checked that the settings are correct for this project, click OK to apply any changes. Save, and close the project. Both are often described as VR video, or immersive video, where multiple cameras or an extremely wide lens are used to capture a video image that can be viewed with a VR headset to create an immersive experience. On the VR Video tab in the New Sequence dialog box, you can specify the angle of view captured so Premiere Pro can accurately display the image.
VR video is beyond the scope of this book, but it is well worth exploring when you have mastered the basics of video editing. What is the purpose of the Settings tab in the New Sequence dialog box? How should you choose a sequence preset? What is timecode? How do you create a custom sequence preset? How can you choose where to store temporary files created automatically while editing? The Settings tab is used to customize an existing preset or to create a new custom preset.
Premiere Pro makes this easy by describing the presets in terms of camera systems. Timecode is the universal system for measuring time in hours, minutes, seconds, and frames. The number of frames per second varies depending on the recording format.
Use the Scratch Disks settings, which can be found in the Project Settings to specify locations for newly created files. Use the Import command to load graphic files. Work with proxy media. Use Adobe Stock. Choose where to store cache files. Record a voice-over.
This lesson will take about 75 minutes to complete. However you approach editing sequences, importing clips to the Project panel and getting them organized are the first steps. This might include video footage, animation files, narration, music, atmospheric sound, graphics, or photos.
With the exception of graphics and titles that you create in Premiere Pro, items in sequences always appear in the Project panel.
For example, if you import a video clip directly to a sequence, it will automatically appear in the Project panel. Continue to work with your project file from the previous lesson, or open it from your hard drive. Browse to Lessons, and save the project with the name My Lesson The pointer is called a clip, and you can think of a clip as a special kind of alias macOS or shortcut Windows. A copy of the clip is added to the sequence with instructions to play only the part you selected. This changes the apparent duration in the sequence, even though the full original duration in the media file is unchanged and still available.
Also, if you add an effect to a clip to brighten the image, the effect is applied to the clip, not the media file it links to. Media can be imported in three principal ways. By using the Media Browser. Tip Another way to open the Import dialog box is to double-click an empty area of the Project panel. Tip When project ingest options are enabled, they are applied to all newly imported media, regardless of the way it is imported.
This means you can avoid dealing with complex camera folder structures and instead work with easyto-browse thumbnails and metadata. Being able to see this metadata which contains important information, such as clip duration, recording date, and file type makes it easier to select the correct clip in a long list.
Like any other panel, you can position the Media Browser in another panel group by dragging its panel name sometimes referred to as the panel tab. You can also undock it to make it a floating panel by clicking the menu next to the panel name and choosing Undock Panel. The contents of your storage are displayed as navigation folders on the left, with buttons to navigate forward and backward at the top. Opening or browsing projects Premiere Pro allows you to open multiple project files at the same time.
This makes it easy to copy clips from one project to another. You can also browse inside another project file in the Media Browser panel. Use the Media Browser to locate the project file and double-click it to view its contents.
You can select and import clips and sequences to your current Project panel. Projects you browse inside using the Media Browser panel are locked, meaning you cannot make unwanted changes. When copying clips or sequences from one project to another, you are not copying media files—only clips that link to the media files. You will have to organize the associated media files manually. Once you have selected a folder or media file, you can use arrow keys to select items.
There are several benefits to using the Media Browser: Filtering the display while browsing a folder. Correctly displaying media that spans clips across multiple camera media cards.
Premiere Pro will automatically import the files as a single clip even if a longer video file filled a storage card and continued onto another. Viewing and customizing the kinds of metadata to display. When to use the Import command Using the Import command is straightforward and may match your experience in other applications.
This method works best for self-contained assets such as graphics and audio files or video files like. This importing method is not ideal for file-based camera footage, which often uses complex folder structures with separate files for audio, video, and important additional data describing the footage metadata , or for RAW media files.
You may decide it will be more efficient to work with low-resolution copies of your media while you edit and to switch to the full, original-resolution media just before you check your effects and output your finished work. You can switch between the two types of media whenever you like. Premiere Pro can automate creating proxy files during import. You define the options for ingesting media and creating proxy files using the Ingest Settings tab of the Project Settings dialog box: Copy: When you import media files, Premiere Pro will copy the original files to a location you choose from the Primary Destination menu below.
This is a valuable option if you are importing media files directly from your camera storage, because media files must be available to Premiere Pro when your cards are not connected to the computer.
Transcode: When you import media files, Premiere Pro will convert the files to a new format and codec based on the preset you choose and will place the new files in a destination location you choose. This is useful if you are working in a post-production facility that has adopted a standard format and codec for all projects—sometimes called a mezzanine media file. Create Proxies: When you import media files, Premiere Pro creates additional copies that are lower resolution, based on the preset you choose, and stores them in the location you choose from the Proxy Destination menu.
This is useful if you are working on a lower-powered computer or you want to temporarily save on storage space while traveling with a copy of your media. You would not want to use these files for your final delivery, but they open up the option of using a number of collaborative workflows as well as speeding up effect configuration.
This helps ensure the files have copied correctly at the expense of extra time to perform the copy. Tip You can add a Toggle Proxies button to the Source Monitor or Program Monitor to quickly switch between viewing proxy or original media.
Copy and Create Proxies: When you import media files, Premiere Pro will copy the original files to a location you choose in the Primary Destination menu and create proxies that are stored in the Proxy Destination menu. This dialog box contains the original project setup options you saw when creating the new project.
You can change any setting at any time. By default, all the Ingest options are deselected. Whichever ingest options you choose, those actions will be performed regardless of the way you import media files from now on. Importantly, files you have already imported are not affected. Enable Ingest by selecting it, and open the adjacent menu to see the options. Choose Create Proxies, open the Preset menu, and try choosing a few options.
Look at the Summary in the lower part of the dialog box that explains each option. When you have finished looking at the settings, click Cancel to exit without applying any of the options. Note When you output a sequence that is set to display proxy media, the full-quality original media is automatically used rather than the low-resolution proxy media for the export. This was just an introduction to the proxy media workflow. For more information about managing proxy files, linking proxy media, and creating new proxy file presets, see the Adobe Premiere Pro Help.
Note To complete this lesson, you will import files from your computer. Be sure you have copied all the lesson files included with this book to your computer. For best results, follow these guidelines no need to follow along for now : Create a new media folder for each project. This will make it easier to differentiate between projects when cleaning up your storage.
Copy camera media to your editing storage with the existing folder structure intact. Be sure to transfer the complete data folder directly from the root directory of the card. For best results, consider using the transfer application that is often included by the camera manufacturer to move your video files.
Check that all media files have been copied and that the original card and the copied folder sizes match. Clearly name the copied folder of the media with the camera information, including card number and the date of the shoot. Create a second copy of the media on a physically separate drive in case of hardware failure. Really do actually create that second copy of your media on a physically separate drive!
Storage can fail without warning… Ideally, create a long-term archive copy of your media using another backup method, such as LTO tape a popular long-term storage system , an external storage drive, or cloud-based file storage.
This is no problem for Premiere Pro because you can mix different types of media in the same sequence. Also, the Media Browser can display almost any media file type. If your system hardware struggles to play highresolution media, you may find it helpful to use proxy files while editing.
Image sequences, including DPX. Blackmagic CinemaDNG. Phantom Cine camera. It has Forward and Back buttons to go through your recent navigation. The contents of a storage location selected in the left area are displayed on the right.
Note When importing media, be sure to copy the files to your local storage, or use the project ingest options to create copies before removing your memory cards or external drives. Continue working with your My Lesson Note When you open a project created on another computer, you may see a message warning you about a missing renderer.
It indicates that the project was last saved with project settings configured for a different or missing GPU. Begin by resetting the workspace to the default; in the Workspaces panel, click Editing. Then, open the panel menu adjacent to the Editing option, and choose Reset To Saved Layout or double-click the Editing workspace name. Click the Media Browser panel name to bring it to the front of the panel group it should be docked with the Project panel by default.
Tip It can be difficult to find the right key in some keyboard layouts. The Media Browser panel should now fill the screen. You may need to adjust the width of columns to make it easier to see items. Click the Thumbnail View button at the lower left of the Media Browser panel, and drag the resize slider next to it to enlarge the thumbnails of the clips.
Choose any size you like. Note The Media Browser filters out non-media and unsupported files, making it easier to browse for video or audio assets. Tip As you navigate into a folder system, the navigation area on the left of the Media Browser can fill up with folders. Drag the vertical divider to resize the navigation area or scroll within the navigation area to display the folders you are interested in.
You can hover your pointer over any clip thumbnail that is not selected, without clicking, to see a preview of the clip contents. Hovering over the left edge shows the start of the clip; hovering over the right edge shows the end of the clip.
Click any clip once to select it. You can now preview the clip using keyboard shortcuts. When a clip is selected while in thumbnail view, a small preview timeline appears under the clip.
Press the L key or the spacebar to play a clip. To stop playback, press the K key or press the spacebar again. To play backward, press the J key. Experiment with playing back other clips.
You should be able to hear the clip audio during playback. You can press the J or L key multiple times to increase the playback rate for fast previews. Use the K key or the spacebar to pause playback. Right-click one of the selected clips, and choose Import. Having completed the process of importing, the Project panel opens automatically and displays the clips you just imported. Like the Media Browser panel, clips in the Project panel can be viewed as icons or as a list, with information about each clip displayed.
Switch between these two viewing modes by clicking the List View button or Icon View button at the bottom left of the Project panel. Making the most of the Media Browser The Media Browser has a number of features that make it easy to navigate your storage. The Forward and Back buttons work like those in a web browser, allowing you to navigate to locations you have viewed previously.
If you expect to import files from a location often, you can add the folder to a list of favorites at the top of the navigation panel. To create a favorite, right-click the folder and choose Add To Favorites.
Choose an option to jump straight to that location. You can limit the types of files displayed to make it easier to browse large folders by opening the File Types Displayed menu.
To ignore regular media file types and just display media from a particular camera system, open the Directory Viewers menu. You can open multiple Media Browser panels and access the contents of several folders at once. By default, limited information about clips is displayed in the List view.
To display more information, you can add multiple columns of metadata by clicking the panel menu and choosing Edit Columns. In the Edit Columns dialog box, select each type of metadata you would like to display. People expect graphics to both convey information and add to the visual style of a final edit. Premiere Pro can import just about any image file type except RAW images. Anyone who works with print graphics or performs photo retouching has probably used Adobe Photoshop.
Importing single-layer image files Most graphics and photos you will work with will have a single layer—one flat grid of pixels that you can work with as a simple media file. Select the Project panel. When the Project panel is in icon view, it displays the contents of graphics as thumbnails. Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing.
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